Homebrew Enemies
City Guard - Swordsman
CR 2. The trained guards that every city needs.
Elder Gelatinous Cube
CR 5. Like the original classic, but faster, stronger, and more dangerous. These Cubes take variant damage based on two different AC’s. Perfect for your next cave encounter!
City Guard - Enforcer
CR 5. Stalwart protectors equipped to stop even the most dangerous criminals.
City Guard - Initiate
CR 1/8. The grunts of your local policing force.
City Guard - Specialist
CR 5. The hidden blade of your local governing force, these operatives strike fear in the hearts of opposition.
Thug Leader
CR 3. Tough enemies that make a living by preying on the weak with their friends.
City Guard - Bowman
CR 2. Archers that defend troops from afar.
Thug Recruit
CR 1/2. A common criminal with a menacing club.